The Plays Like Calculator
Cold air, wind, altitude and a raised green all move the number on the sprinkler head. Put in the conditions and get an estimate of what the shot is playing, then pick the club for that number instead of the one your ego wants. It runs in your browser: no weather service, and nothing you type is uploaded.
Cold air costs about 0.75% of distance per 10°F, altitude adds about 1.2% per 1,000 feet, and a headwind costs about 1 yard per mph on a 150-yard shot. This free plays-like calculator turns the conditions into an adjusted yardage and a club.
The Plays Like Calculator is a free online golf yardage calculator that turns temperature, wind, altitude and elevation change into an estimate of the distance a shot is playing. Use it before the round to learn your numbers for a cold day or a trip to altitude; in a competition, the Rules limit using it during play (see the rules note below). It also settles the humid-air argument: humid air is slightly less dense than dry air, so the ball flies a touch further, not shorter. Compare your result with the golf club distance chart, then see the wind and course-conditions guide for a tournament-course example.
The number on the sprinkler head.
For wind straight into you or straight behind. For a crosswind, leave it at zero and aim off. Take the speed from a forecast.
Positive = uphill, negative = downhill.
Humid air is slightly thinner than dry air. We count it as zero either way.
Used to work out how many clubs up or down. Default 11 yards.
These adjustments are only as good as your own numbers. Estimate your carry for every club.
The sprinkler head says 150. It does not know it is 40°F, blowing 15 into your face, and the green sits 20 feet above you. Each of those moves the number, and most amateurs ignore all of them and then blame the strike.
Titleist’s rule of thumb is about 1.5% of distance per 20°F from the air alone, so a 200-yard shot at 50°F comes up about 3 yards short of its 70°F number. That assumes the ball was kept indoors. A ball left in a cold car boot loses more on top, which is why Titleist suggests swapping two balls and keeping the spare in a warm pocket.
Coach Andrew Rice and PING engineer Chris Broadie give everyday golfers a simple rule: into the wind, add 1 yard per mph; downwind, take off half that. We apply it at 150 yards and scale it with the length of the shot, so a pitch moves less and a long iron more. Treat it as a floor in strong wind: TrackMan points out the effect is not linear, and a hard headwind costs more than any simple rule allows.
Thinner air means less drag. Titleist puts the gain at about 1.16% per 1,000 feet: a 250-yard drive at sea level goes about 265 in Denver. The shorter and slower the shot, the less it gains, and Titleist says greenside shots need no adjustment at all, so the calculator fades the altitude effect out below 100 yards. At 5,280 feet a full 150-yard shot plays about 141.
Humid air feels heavy, so golfers assume it is denser. It is not. A water molecule is lighter than the nitrogen and oxygen it replaces, so humid air is slightly less dense and the ball flies a touch further. TrackMan’s figures put the whole gap between dry and muggy air at about a yard, so the calculator counts it as zero. Rain is different: a wet ball and wet grass cost real distance, and this tool does not model them.
TrackMan’s rule for a normal trajectory is a yard for a yard: a green 30 feet (10 yards) above you plays about 10 yards longer. Shots that land steeply, like wedges, move a little less; low, running shots move more.
Each condition is worked out on its own against your flat, still-air yardage, and the results are added, so the breakdown always sums to the total. Numbers are rounded to the yard because the rules of thumb behind them are not more precise than that.
Yards or metres, °F or °C, mph or km/h: pick what your course card and forecast use. The rules above are published in yards, °F, feet and mph, so the calculator converts your inputs to those units, runs the same rules, and converts the answer back. Nothing changes but the rounding.
In a friendly round you will not post, use it whenever you like. In a competition, or a round you post for handicap, the Rules of Golf apply. Rule 4.3 lets you get distances from a rangefinder, take weather (wind speed included) from a forecast, and measure temperature and humidity. It does not let you measure elevation changes, measure wind speed on the course, or use a device to interpret distances, such as turning them into a club or an adjusted yardage, during the round. The penalty is two strokes (loss of the hole in match play) for a first breach and disqualification for a second.
Doing the sums before the round is allowed: Rule 4.3 lets you use information gathered before you tee off. Committees can restrict devices further, for example with Model Local Rule G-5, so check the competition terms, and the R&A or USGA rules pages if you are unsure.
About 0.75% of the distance for every 10 degrees Fahrenheit below 70, from the colder, denser air alone (Titleist). At 40 degrees a 150-yard shot plays about 153 to 154 yards, and a 250-yard drive loses about 6 yards. A ball that has been left in the cold loses more.
For a 150-yard shot, about 1 yard per mph into the wind and half a yard per mph downwind (Andrew Rice and PING’s Chris Broadie). A 10 mph headwind makes it play about 160, usually one extra club. Longer shots move more, and in strong wind a headwind costs more than the rule says.
No. Water vapour is lighter than dry air, so humid air is slightly less dense and the ball flies a touch further, not shorter. The difference between dry and muggy air is about a yard. Rain and a wet ball are a different matter and do cost distance.
About 1.16% more for every 1,000 feet, according to Titleist, so about 6% in Denver: a 250-yard drive goes about 265. A full 150-yard shot there plays about 141. Short shots gain less, and greenside shots barely change.
Not during the round. Rule 4.3 allows distances from a rangefinder and weather from a forecast, but not measuring elevation changes or using a device to turn distances into an adjusted yardage or a club. Working your numbers out before the round is allowed. Check the competition terms for anything stricter.