Put in 18 holes of scores, fairways, greens and putts. Get a blunt, no-excuses breakdown of exactly where your strokes went and which part of your game is actually costing you. Runs entirely in your browser β nothing is uploaded anywhere.
Enter 18 holes of scores, fairways, greens and putts and this free strokes-lost calculator names the one part of your game costing you the most.
The Round Autopsy is a free online golf stats analyser that measures your round against handicap-tier benchmarks and splits the damage into four categories: off the tee, approach play, short game and putting. Most golfers blame the wrong thing, which is why you should analyse your golf round now rather than trust the memory of the two shots that annoyed you most. If you are understanding strokes gained and strokes lost for the first time, this is the same logic tour statisticians use, pro-rated to the holes you actually entered.
The benchmarks below are rough averages for each scoring tier. They tell you where you sit relative to the level you are chasing, not where you sit against a tour pro.
FIR is disabled on par 3s β there is no fairway to hit. Leave a hole blank and it is excluded from the analysis.
Strokes gained compares your result on a shot or a category against a benchmark player from the same position. If a scratch golfer typically takes 2.8 shots from 150 yards and you take 3.8, you have lost one stroke on that shot. Adding those differences across a round shows exactly which part of the game is costing you, rather than which part you remember badly.
Approach play, and it is not close. Putting feels decisive because it happens last and is the most visible failure, but approach shots account for far more variance in amateur scoring. Most golfers who three-putt twice a round are actually losing three times as many shots by missing greens from inside 150 yards.
Because scoring is driven by your misses, not your best strikes. Penalty strokes, failed scrambles and three-putts compound, while a flushed seven iron only ever saves you the shots you would have dropped anyway. A round with six great shots and four disasters will always beat you.